Jiejing: Taiwan Street Stories is a multimedia installation that explores the lives of street workers, the surrounding landscapes, and the daily moments on the streets of Taiwan.

The installation combines an array of installations consisting of: 1. A chance-based multi-screen, non-linear documentary array, 2. An interactive video screen, 3. 3D-scanned and printed objects (including 3D-printed molds for plaster casts), 4. Photography(including photo collage, street photography, large-format stitched photos, and slides), 5. gaming/simulation.(in development).

Narrative design incorporates Chinese and Japanese non-linear poetry modalities, such as Xuanjitu and Renga (see published articles), emphasizing interrelation, recontextualization, and interactivity. Additionally, this installation incorporates elements of traditional Taiwanese Paper Sculpture, such as Zhizha,  Chinese porcelain sculpture, Japanese miniature sculpture, including Netsuke, and Neo-Dadaist collage.

Video game development focuses on architectural design, including:

Evoked Gameplay - Spaces that reference pre-existing narrative association (well-known stories/genres).

Enacted Gameplay - Spaces as staging grounds where narrative events are performed or whitenssed.

Embedded Gameplay - Spaces where narrative is distributed through the environment.

Emergent Gameplay - Spaces where narrative arises solely from gameplay.

This documentary installation offers a fluid, individualized, and participatory viewer experience, presenting a highly subjective, ambiguous, and meditative documentation of Taiwanese street workers, their surrounding social landscape, and the multidimensional forces at play.

VIDEO

Chance-based live editing and 3D interactive systems.

Example of a Single Screen Array, Live Randomized Edit,

Non-Linear Text Without Sound, 1920x1080, 30mins

Example of a Single-Screen Array, Live Randomized Edit,

Randomized Single Audio Channel, 1920x1080, 30mins

Example of a Six-Screen Array, Live Randomized Video Edit,

Randomized Single Audio Channel,1920x1080,30mins

Example of Interactive Array, Live Randomized Edit,

Audio Triggered Generative Graphics, 1920x1080, 30mins

3D SCAN & PRINT

3D Objects Print Approximately 10x10cm

PHOTO

COLLAGE

Print Up To 700 x 700cm, 300DPI

PHOTO

Street Photography

Print Up To 120 x 80cm, 300DPI

PHOTO

Video Stills

Print Up To 65 x 39cm, 300DPI

PHOTO STITCH

Print Up To 1200 x 700cm, 300DPI

PHOTO SLIDES

35mm Slides, Vignetted Slide Projection

GAMING

DOCUMENTARY

(IN DEVELOPMENT)

Gaming consists of three main components: 1. Non-linear, short mini-games that focus on labor practices and related themes, 2. Role play/immersive gaming (RPG/SIM) with open-world exploration. 3. Non-linear audio/video interviews. Game modes transition from task-based activities to recorded video documentary scenes. Pixel art derives from street photography and interviews. The project explores how simulation, interactivity, and role play in games can provide a unique medium for documentary and a speculative foundation for further non-fiction storytelling.

GAMING REFERENCES

Microgames

Simulation

RPG

Video Documentary Cut Away Scenes