Jiejing: Taiwan Street Stories is a multimedia installation that explores the lives of street workers, the surrounding landscapes, and the daily moments on the streets of Taiwan.

The installation consists of: 1. A chance-based multi-screen, non-linear documentary array, 2. An interactive video screen, 3. 3D-scanned and printed objects (including 3D-printed moulds for plaster casts), 4. Photography(including photo collage, street photography, large-format stitched photos, and slides), 5. gaming/simulation.(in development).

Narrative design incorporates Chinese and Japanese non-linear poetry modalities, such as Xuanjitu and Renga (see published articles), emphasizing interrelation, recontextualization, and interactivity. Additionally, this installation incorporates elements of traditional Taiwanese Paper Sculpture, such as Zhizha,  Chinese porcelain sculpture, Japanese miniature sculpture, including Netsuke, and Neo-Dadaist collage. Video game development focuses on architectural design

Ultimately, this installation offers a fluid, individualised, and participatory viewer experience, presenting a highly subjective, ambiguous, and meditative documentation of Taiwanese street workers, their surrounding social landscape, and the multidimensional forces at play.

VIDEO

Chance-Based Live Editing

Randomized Multi-Channel Array,1920x1080,30mins

Randomized Single Channel Array,1920x1080,30mins

Randomized Single Channel Array,1920x1080,30mins

Randomized Mult-Channel Circular Array,Interactive Video Dome, 3D Printed Sculpture. 4k,30mins

VIDEO

Live-Generated Interactive Graphics

3D SCAN

3D Objects and Moulds Print Up To 15x15cm

PHOTO

COLLAGE

Print Up To 700 x 700cm, 300DPI

PHOTO

Street Photography

Print Up To 120 x 80cm, 300DPI

PHOTO

Video Stills

Print Up To 65 x 39cm, 300DPI

PHOTO

STITCH

Print Up To 1200 x 700cm, 300DPI

PHOTO

SLIDES

35mm Slides, Vignetted Slide Projection

GAMING

DOCUMENTARY(IN DEVELOPMENT)

Gaming consists of three main components:

1. Non-linear, short mini-games that focus on traditional and contemporary labor practices in Taiwan,

2. Role play/immersive gaming (RPG/SIM) with open-world exploration in rural and urban areas.

3. Non-linear audio/video interviews.

Game modes transition from task-based activities to recorded video documentary scenes. Pixel art derives from street photography and interview videos. The project explores how simulation, interactivity, and role play in games can provide a telling documentary portrait and a speculative foundation for further non-fiction storytelling.Gaming methodologies include:

  • Evoked Gameplay - Spaces that reference pre-existing narrative association (well-known stories/genres).

  • Enacted Gameplay - Spaces as staging grounds where narrative events are performed or whitenssed.

  • Embedded Gameplay - Spaces where narrative is distributed through the environment.

  • Emergent Gameplay - Spaces where narrative arises solely from gameplay

GAMING REFERENCES

Microgames

Simulation

RPG

Video Documentary Cut Away Scenes